A must-read for the developers aiming at distributing their games worldwide.
The third part of Protocol One CTO’s first-hand story about the brutal realities of today’s games distribution sheds a light upon bundles sales, foundations and crowdfunding for game development.
The second part of Protocol One CTO’s story about drawbacks of today’s game developer’s routine spotlights the peculiarities of Steam page design, community engagement, 3rd party distribution, etc.
In the first part of his series, Protocol One CTO, Nikolay Bondarenko, sheds a light on the backstage of game developer’s routine at Steam marketplace. Spoiler: it’s not all mother lode, and the reason for that is the long-standing rules on the platform reaping developers off.